How long should a walkthrough video be for a 3D tour
A walkthrough video for a 3D tour should be two to four minutes for a typical home: long enough that every room is seen from several positions, short enough that you never speed up to finish. The hard limits on VOLUME are 60 seconds minimum and 5 minutes maximum (8 on Team). Length should come from walking slowly through every space, not from lingering or repeating rooms.
Why is there a minimum length at all?
Because a reconstruction needs overlap. The camera solver works by finding the same corners, edges, and textures in many frames taken from slightly different positions. A 20-second sprint through a condo gives it a handful of usable frames per room, mostly blurred. There is not enough shared information to triangulate anything.
Sixty seconds is the floor on VOLUME. It is enough for a studio or a single staged room if you move slowly. It is not enough for a two-bedroom. Treat 60 seconds as the lower bound, not the goal.
How long for each size of property?
These are working guidelines from the pipeline's limits, not measured averages from customers. They assume a slow walk at head height and no doubling back.
- Studio or single room: 60–90 seconds.
- One-bedroom apartment: 90 seconds to 2 minutes.
- Two or three bedrooms on one floor: 2–3 minutes.
- Two-storey house: 3–4 minutes. Stairs need their own slow pass.
- Large house, more than 250 m² / 2,700 sq ft: 4–5 minutes, and consider splitting into two tours (main floor, upper floor) rather than compressing.
If you find yourself at 4 minutes with rooms still to go, do not speed up. Stop, and shoot a second video for the remaining space. Two clean tours beat one rushed one.
Why is there a maximum?
Two reasons. First, reconstruction time and cost scale with footage. A 10-minute video does not make a better tour than a 4-minute one of the same house; it makes a slower job with more frames to reconcile. Second, long videos usually mean the walk included repeats, pauses, and wandering, which add frames without adding new viewpoints.
VOLUME's ceiling is 5 minutes on single-tour and Solo plans, and 8 minutes on Team. Files must also stay under 500 MB, which at 1080p is comfortable and at 4K/60 is not. If your phone records 4K by default, 1080p/30 is the safer export.
What should the time be spent on?
Coverage, not duration. A useful way to budget the walk:
- Enter the room. Pause one second so the first frames are sharp.
- Walk the long axis of the room slowly, phone level, letting the camera see the far wall approach.
- Turn through the corners. Each corner should be seen from at least two positions.
- Leave through the doorway you will use to reach the next room. Do not cut; one continuous take.
Hallways, stairs, and doorways deserve more time than their size suggests. They are where camera tracking most often loses its place. The deep companion on shooting for reconstruction covers these problem spaces one by one.
Should I trim the video before uploading?
Only the ends. Cut the fumble at the start where you were finding the record button, and the walk back to the door at the end. Do not cut the middle; a jump between two shots breaks the continuous camera path the solver relies on.
Do not add transitions, music, titles, or speed ramps. Anything an editing app does to make the video nicer to watch makes it worse to reconstruct. Export the original frames at their original frame rate.
VOLUME checks the length and size of the file in the browser before upload and tells you plainly if it will not reconstruct: under 60 seconds, over 5 minutes (8 on Team), or over 500 MB. The limits live in one place in the codebase and are the same on the pricing page, the uploader, and the server. There is no human review step that could waive them, so trim first.
Questions people ask
- Can I upload two videos for one tour?
- Not today. One tour is built from one continuous video. For a large property, make two tours and link them from the listing.
- Does a longer video make a sharper tour?
- Not past the point where every surface has been seen from several positions. After that, extra footage adds compute, not detail.
Related
- LearnVirtual tour from an iPhone video: how it works
How a plain iPhone walkthrough video becomes a walkable 3D tour: frames, camera solve, Gaussian-splat training, and what you get back.
- GuideThe shot guide: five rules
Read before you film. Lights on, slow walk, head height, every room edge to edge.
- LearnShooting for reconstruction
Pathing, light, glass, dark fabric, hallways: the failure modes and how to avoid them.
- LearnTurnaround: what "under an hour" means and when it's longer
What happens between upload and a live tour, why the target is under an hour and not a guarantee, what makes a job slower, and what to do when it is.
Try it on your next listing.
Your first tour is free, no card at signup. After that a single tour is $79. If a usable walkthrough can't be reconstructed, you're never charged.